Bubble Shooter Candy 2

Bubble Shooter Candy 2

Bubble Shooter Candy 2 is the long-awaited second instalment of the legendary Bubble Shooter game. The unique combination of the best Bubble Shooter game with the nicest and cutest candies will make you fall in love with this game from the first pop! What is the highest score you can achieve? Enjoy Bubble Shooter Candy 2 now and make the candies pop!

How to Play the Exciting Bubble Shooter Candy 2

Pop all candies on the board, scoring as many points as possible. Use the mouse or your finger to aim and shoot. Pop two or more candies by hitting them with a candy of the same color. The more candies you pop in one shot, the more points you get. Failing to pop any candies will earn you a foul. After several fouls, a new line of candies will be added at the top as a penalty. Adjust your winning strategies in each game!

In which game category does this game fit?

This game is considered to be of the Bubble Shooter type.

Did the game use a game creation tool like GameMaker or Cocos2d?

This game runs on the Javascript development platform.

What keywords best describe this game?

The key descriptors or labels assigned to the game are arcade, bubble, candy.

What company or developer team brought this game to market?

The developers of this game are SOFTGAMES – Mobile Entertainment Services GmbH.

Does this game support mobile platforms like iOS and Android?

Yes, Bubble Shooter Candy 2 is designed for mobile play.

Which gender demographic does this game cater to?

The intended audience for this game is Female.

Are there any blood references or depictions in the game?

Yes, there is blood or injury shown in Bubble Shooter Candy 2.

Is the game designed for a young audience?

No, Bubble Shooter Candy 2 cannot be played by kids without concern.

What is the ideal age range for this game?

This game is intended for the Adults, Seniors age demographic.

Does the game show or involve any kind of cruelty?

Yes, there are aspects of Bubble Shooter Candy 2 that promote cruelty.
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